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Event Summary

Tangerang Selatan
Nov 23
2019

Event Details & Reservation

Add to Calendar 11/23/2019 08:00 AM 11/23/2019 04:00 PM Europe/Paris Technology Conference admin false MM/DD/YYYY
The Tech Savvy School

How does a school become a leader in innovation—one that takes advantage of advancements in digital technology in meaningful and fully integrated ways? This conference will explore how school leaders and teachers can go beyond surface-level, patchwork upgrades and implement new technology in ways that deepen learning and better support students.

Conference Fees:

Payment before 23 October 2019,
Early Bird Member : IDR 300.000,-
Early Bird Non Member : IDR 400.000,-

Payment after 23 October 2019,
Regular Member : IDR 350.000,-
Regular Non Member : IDR 500.000,-

Register 5 participants and get 1 free registration

Links :

SPEAKERS

Craig will share the principles he has used to design and build creative spaces in New Zealand, India, Nepal and Indonesia. These principles are drawn from best practice around the world and his PhD research. You will leave this session with a set of easy-to-implement creative-spaces ideas that will transform the way your students learn, collaborate, communicate and exercise their creativity

Turn your students into explorers and storytellers with Virtual Reality (VR). Immerse them into different ways of viewing the world with Augmented Reality (AR). Prepare the students to become future ready citizens with Google for Education tools.

New educational software and gimmicks arepublished at breakneck speed, making it extra- difficult for educators to choose and use it intheir classes.In this session, instead of learning newsoftware or device, we will pause, breathe,and reflect on our current usage of softwareand devices. How has it been helpful? Whatare the limitations? Should we stop using thatand get something “new”?Participants are encouraged to bring their owndevice / software that they have been using inclasses.

Nowadays, the world revolves very quickly, and the demand of programming has been growing over the past decade. The problem is that teaching or learning coding might be overwhelming for beginner.
Therefore, through this session, the participant will experience hands on activities on how to implement gamification in the classroom. Participants will get to “play” games which made as part of learning activity to get to learn
the basic HTML coding for beginner.

Mutiara Harapan Islamic School,
Tangerang Selatan, Jawa Barat
Indonesia

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